
#ifndef _INCL_QUAD3DMODEL
#define _INCL_QUAD3DMODEL

#include <mrpt/opengl/CSetOfObjects.h>

namespace mrpt
{
	namespace opengl
	{
		/** A collection of pre-built 3D objects for quick insertion in opengl::COpenGLScene objects.
		  */
		namespace stock_objects
		{
			CSetOfObjectsPtr /*OPENGL_IMPEXP*/ Quad3DModel();

		} // end namespace stock_objects
	}

} // End of namespace


#endif
